Adding some enemies, starting with slow snails. After testing them out I decided I need to add spikes to their shells to add “why they kill you”. I have them on simple paths, trying to take lessons from Goombas from Mario World.
So I decided to go and make the levels look a bit more “like-able” as well as decided on a direction to take the art for this game. So in “project mirror motive” I’m going to have the main characters be moths. The obstacles and “baddies” will be forest objects and other insects like spiders and snails.
I will be building these baddies and heroes in the next couple weeks to come, as well as more levels.
Thanks guys for all of your input and suggestions.
First I’d like to apologize for the small amount of posts lately. However I have good news, this is a sneak shot of the prototype game I am working on. I didn’t want to show it till i was done but I’m almost there and cant wait for people to try it out. I’m trying to make a simple idea platformer with a few fun mechanics. It will be live by Monday (august 5). I’ll have more on it upon arrival. Gahh I’m having fun with this :D
My demo link isn’t working right now for some odd reason, so here are some screen shots till I get that fixed and up.
Iv’e been interested in using particle systems in Unity3d so I came up with an Idea. Now I’m just setting things up so I can try some things out. Here is a quick shot of what I have right now.
I’m gonna do some Ncloth, water splashes, Constant force, and something extra for visuals. Make sure to see the progress on this piece, I’m pretty excited about it.