Iv’e been interested in using particle systems in Unity3d so I came up with an Idea. Now I’m just setting things up so I can try some things out. Here is a quick shot of what I have right now.I’m gonna do some Ncloth, water splashes, Constant force, and something extra for visuals. Make sure to see the progress on this piece, I’m pretty excited about it.

Iv’e been interested in using particle systems in Unity3d so I came up with an Idea. Now I’m just setting things up so I can try some things out. Here is a quick shot of what I have right now.

I’m gonna do some Ncloth, water splashes, Constant force, and something extra for visuals. Make sure to see the progress on this piece, I’m pretty excited about it.

So I got a bunch of buzz from the proto type to make a level 2, this one doesn’t require as much help but go ahead and send those screenshots if you get to the green.

So I was playing with enemies seeking out the player and I thought about using the enemies to your advantage. So the white balls that pursue you are not enemies they are just lemming like creatures that will follow you the best they can (can climb walls). Cool part is that they will stack on each other to get to you (hint #1)

Go try it out :D and send me a screen shot of the orange ball in the green spot :D

“This is a work in progress just like our other title, just playing around with an idea before we decide on it or polish it.”

I thought I might Show you guys what ive been figuring out in unity these past days since I got back from GDC. I made sort of a “GM island” where I test scripts and such, I’ll updtate it  when I find something new.

Scripts so far:

*using a video as a texture
*Turret stares at the player
*put in some level chunks to show you how claustrophobic you will get
*Timer and Health bar
*Restart when timer times out (when the bomb goes off)
*Sentry bots that follow you very slowly
*Goo dripping from side vents and one spot in ceiling 

 

So the ship now has textures and looks a bit nicer, however im still trying to work out the sticking to walls kink as well as the animation cycles and rotations. However, go ahead and play it and see the new texture :D

So we are still working with flipping normals, tweaking lights, implementing cycles, and a few other things but go ahead and play it and get to the end.

Yellow light = Start
Blue light = End

So im still working on cycles and texture and there will be an actual maze soon :D but here is something you can actually play.

I might be changing this game to a top down game. Just for times sake…
Anywho, here’s some more progress :D
I added particles systems with area lights as to light up the area around the ship. This is getting to be pretty exciting :D

12 more days till GDC and racing

So its sped up, but here is some progress on what ive been doing :D

So unity is starting to lay down to my learning and do what i want it to do. I got a couple lights to work along with controls to move around :D.
I also got some water going on attached to a plane.

Woo progress, GDC here I come !!!!