

The truck I displayed earlier was finished :D woooo !!
I gave the scene a low lit feel to help emphasize the lights from both the head and tail lights, as well as the light inside of the truck. I added a license plate and normal maps for the beds door, and the tarp inside of the bed. The rims are a mia_X_passes Chrome shader with a gold color added to make it look like polished gold.
I also added a similar shader to the mirrors so that the reflection could be seen.
The head lights have a fog effect which is done in the point light settings with a very minimal (0.15) intensity.
For my barrels assignment earlier, these are my final results. I added background barrels and lights to show “where” the barrels are. I set the lights dim to help guide the eye and to help the idea of “subtle” be a friend of this piece. I also added the ambient occlusion to the rendered final to help with shadows and make it look a bit more realistic.
Environment assignment onward !!!
so we had to light and texture a scene (it was requested that I write lighting first :P)
so I decided to make the crows nest of the Sunny Go in One piece. Its a challenge for sure and I found out the hard way about modeling for texturing, so this assignment is ongoing.
Here is a pic of where I’m at right now, Im doing more lighting then texturing at this point hahaha the picture below is my reference pic from One Piece.
My pre-Production robot is underway !!!YAY!!!
In my pre-production class we have to create a story, make storyboards, an animatic, and a maquette of one of the characters from the story.
I wrote a simple little short about a robot who is the last survivor from the robot war built by humans. The world got lazy and gave birth to robots who do their jobs for them. One day humans got jelous of eachothers robots, so they had them fight eachother. The robots thought that was a bad idea so they turned on the humans. After all of the humans were gone, they had no jobs and were bored, so they decided to fight eachother afterall.
The result is what the animatic will be. A lone robot with the most important job. “Rebuild the robot population”
I haven’t explained this on this blog before, but I like to take panoramic pics. I used to have a signature with each shot, but I don’t always do it. These shots were taken with my phone, which is cool because they aren’t bad shots for not being an actual camera.
These shots were taken the other day when me and my friend Jessica were walking around looking for scraps for our pre-production robots.
In my texture and lighting class, the first assignment was to make a cylindrical object and then texture it. Our instructor made a can and then showed us what needed to be done.
The cool thing about this was that I had opportunity to do something challenging as well as something that stood out. The reason why, is because All of the other students did a can. Instead I made a barrel, lots of opportunity for texturing.
Above are the first ideas, ambient occlusion, and maps for the barrel scene. The logo is from a show (anime) Iv’e watched since 1999 called “One Piece”. The logo is from a character named Franky who is a cola powered cyborg. He stores his cola in barrels, so I jumped on the idea and made some in 3D.
Sorry guys for the delay in submissions, to make up for it i’m gonna submit a blast of stuff from the last few weeks. So look up for some texturing and some Pre-production stuff from my classes. Iv’e also been learning rigging, So there will be some of that too.
A big thing in Animation is “Line of action”
It displays the emotion and action within one pose or picture/frame.
The line of action is something that flows “most of the time” from the head all the way through the body. It is not limited to one line per pose. One line can go smoothly from the head to the left foot using posture, one could be using the curve of something to lead your eyes in a certain direction.
There is usually a line from one hand to the other that shows what the arms are doing, or will do. This can also help with the emotion of the character.
Its difficult to think of everything connected via the lines of action, but when you remember that lines can be curved, its a bit easier to imagine it.
Here are some examples that I have, that show emotions. I also included silhouettes to show that even without light, you can see the lines of action.
In class the other day, we used an arm rig with a ball, and made it toss and catch the ball. I understand that this is typical, but I was pretty proud of doing this. I did it pretty fast as well, which was super nice.
I used a constraint for holding the ball in place during the “held” frames.
For those who don’t know what a constraint is, Its when you tell one object to “stick” to another object. You can turn this on and off, and thus why the ball left the hand.
When constraining an object, you first rig it with a control, then you constrain the “group” that houses the object and control.
In the Outliner you would see it in this order
Constraint -> Group -> Control -> Object